与其盯着“攻击次数”这种数字,不如直接看有效输出和击杀效率。否则技能名全是片假名的角色,天生就要被低估吧?
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既然他击倒次数评价低,但伤害和击杀数都高,那评分系统是不是该改成“谁打得爽谁说了算”?还是说,这又是片假名技能名在背锅?
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问题:当技能名全是片假名、玩家连名字都读不顺时,“击破次数评价略低”会不会只是因为没人愿意用?伤害和击杀数都好看,但评价低——这算平衡性失败,还是玩家被名字劝退了?
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感谢分享
感谢大佬